I build gameplay systems, interactive simulations, and engaging gaming experiences using Unity and C#.
With nearly 2 years of professional experience in mobile game development, I have worked on commercial puzzle games, developed 300+ levels, and created reusable gameplay systems and Unity Editor tools.
Currently working on my personal JCB Simulator project, exploring physics-based gameplay, terrain deformation, and custom shader development.
Personal Project | Unity | C# | URP
A mobile-focused JCB simulation game featuring interactive excavator controls and realistic digging mechanics.
Development Highlights
[Watch Gameplay] | [View Project]
HFG Entertainments Pvt. Ltd. | Commercial Mobile Game
Worked on a commercial mobile puzzle game as a Junior Unity Developer.
Unity | C# | MVP Architecture
A reusable Unity Editor tool designed for efficient grid-based puzzle level creation.
Programming: C#, OOP, Generics, LINQ, Async/Await, Reflection.
Unity: Gameplay Programming, Physics, UI, Animation, ScriptableObjects, Editor Scripting.
Graphics: URP, Shader Graph, HLSL, Terrain Shaders.
Architecture: SOLID Principles, Design Patterns, MVP, Reusable Systems.
Optimization: Unity Profiler, Object Pooling, Memory Optimization.
Tools: Git, Odin Inspector, DOTween.
Junior Unity Developer
HFG Entertainments Pvt. Ltd.
September 2024 – August 2026
Nearly 2 years of professional experience developing commercial mobile games using Unity and C#.
I enjoy solving challenging gameplay programming problems and building reusable technical systems.
My interests include simulation games, gameplay mechanics, real-time 3D graphics, and performance optimization.
I'm always interested in collaborating on interesting game development projects.
Email: akraja.dev@gmail.com
LinkedIn: [Your LinkedIn URL]
GitHub: [Your GitHub URL]
Location: Namakkal, Tamil Nadu, India
Resume: [Attach your resume here]
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